1/10/2023 0 Comments Ftl faster than light game speedNeither is great but the flagship fight generally lasts long enough for the Vulcan to come up to speed. Don't think I've ever attempted the flagship with a fully laser loadout, I'll soon see how it goes I'd say swap out the BL III for the Vulcan. Yeah I'm a few jumps away from the final sector with a Burst III, Burst II, Heavy L and a Basic L with a Vulcan in storage, just wondering what my best option is between the two as there's likely little chance of gaining anything more from now on. With Glaive, twin Halberds, or even a Halberd and a Hull Beam, and any other reasonable weapons, you can one shot the flagship on stages 1 and 2. And enemy cloaking really slows down the Vulcan from coming up to speed. BL III requires you to be really careful lest you fire it the instant before the enemy cloaks. This isn't even an intentional design on the part of the game's so-called developers there is no maximum speed limit on the player's truck when it is moving in reverse, so if the player holds down the reverse button long enough, they will technically be going faster than light.Originally posted by Skinny Pete:Neither, they're both terrible, but Vulcan is a lot better for the flagship fight. Computers to make these calculations are fiendishly complicated and, in games like in Star Wars: Knights of the Old Republic 2 - The Sith Lords, sometimes need repairing before the game's plot may begin proper.Īmusingly, it is technically possible to go faster than the speed of light in Big Rigs: Over the Road Racing, generally accepted as one of the worst games ever made. As Han Solo once put it, "Without precise calculations, you could fly right through a star or bounce too close to a supernova". These maps are necessary to chart a ship's passage through the universe or through conventional space at hyper speeds. Notable examples of this include Mass Effect, with its interactive 3D map that serves as the main navigational tool during the game's space portions. Many games include mechanics like star maps or galaxy maps to visually display to the player just where in space they'll be traveling using FTL. Again, gamers tend to accept whatever conventions for travel, communication, or weaponry available in their current universe, so not much attention is paid to those details. It has also been used to explain, however abstractly, communication over vast distances. Games and the larger science-fiction culture have attempted to explain the physics of FTL with varying degrees of success, but generally this is an accepted concept in futuristic settings, and a game will not be criticized too strongly for ignoring the exact mechanics involved. Without FTL, travel between solar systems would be impossible to survive without going into an extended hibernation. Star Trek calls this "warp speed", Star Wars calls it "hyperspace" or "hyperspeed", Macross calls it "space fold", Halo calls it "slip-space" - they all amount to crossing vast distances in near instant time. Because interstellar travel by conventional means takes a ridiculously long time, science-fiction writers have developed various concepts for faster-than-light travel over the years. Faster-than-light travel (FTL for short) is used to move from place to place in the universe rapidly, despite the incredible distance between places.
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